KublaCon!
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Hi everyone (like people read my blog, but I accept that). I’m super stoked, today I submitted two games to run at Kubla. I know to most of you this doesn’t seem like a big deal, but I’ve never ran at an official “oh my god I don’t know any of you” convention. That, and I’ve been GM’ing on a non-regular basis for only a year now. In fact, if I had my shoes off I could probably count how many games I’ve ran on all of my little phalanges.
But I digress. And I like the word “phalanges”. I won’t lie, I’m pretty excited about running, so I thought I’d post the write ups I submitted here instead of trying to link to them. The first is for an octaNe game I have high hopes of running. The second is quite similar to the last post I made on my blog, but we’ll call it “con edit”.
Enjoy!
Sinnin’ Never Tasted so Good-octaNe
You feared the worst when your debtor and small-time Kingpin of the West, Billy the Club, called it time to collect on your debt to him. The five other debtees seemed just as thrilled by the options presented to repay Billy as you did: protect Billy’s whiskey and cigarette trucks from the Pavement Snakes and most likely die, or die. Armed with small-time weapons, fast cars,cool shades, hot women and warm beer, you and 5 strangers set out down the lonely, dusty roads to Lost Vegas for the sake of the whiskey. But no matter where that road takes you, if you can’t remember the stops, you must of had a good time.
octaNe is best described in Jared Sorensen’s own words: “The psychotronic game of post-apocalyptic trash-culture America.” Sinnin’ is played using the Grindhouse option and focuses heavily on storytelling. With simple mechanics and a talent for flair and over-the-top awesomeness, octaNe captures everything that is good about bad cinema. Bring your bad junk food and get ready to tell a sexy and violent Grindhouse tale of bad whiskey, hot cars, and Rock N’ Roll.
This game contains mature themes.
Characters will be provided. CHAR:Provided LVLS:
6 Players, 4 hour slot
A Pale Horse-Dread
It’s final. It happened. The bomb’s gone off and civilization is not as it was. We had all passed it off as impossible, so nobody was ready. There was no good explanation why the survivors were just that, no reason why those who died from the dirty bombs didn’t live like the rest of you. The ensuing tidal waves, ravaging fires, and immobilizing dust storms took even more lives, as well as made the struggle of life that much more difficult.
In the end, four main factions arose and began to seize control of the power. Power, translated directly, are resources-food, water, and supplies. The more you control, the more people you can sustain, the more powerful you are. Water is about the rarest, with successfully reproducing women being a close second. Morals vary from clan to clan with group behavior being defined by the biggest, strongest, most brutal member. Suffice to say, three out of the four factions are not pleasant to cross.
You belong to the outlier of the four groups-The White Horse. The fortunate moral few found each other and managed to build a Horsemen faction to rival the others in strength and Power. Basing the community upon hard work and righteous, protective fury, the White Horse can hold it’s head high in a world of thieves, rapists, murderers and overlords.
You and your fellow players will be soldiers within this fourth faction. You serve bravely and with pride, but what will you do when the Brothers ask you to venture out on a potentially lethal mission? And what if the success of this mission could guarantee the White Horses survival, while damning all others to die?
Dread is a fairly simple to learn horror system, as there are no stats and the game is played using a Jenga tower instead of dice (knock the tower over and your character dies). Characters are generated via a questionnaire that will be answered before the game begins. Jenga emphasizes story telling and player initiative.
Characters will be provided.
Some mature themes. CHAR:Provided LVLS:Humans
7 player, 6 hour slot.
Please feel free to leave me comments on what you think!
